![]() These files are found in the EOB1 or EOB2 folder (of ASE) as the case may be.ĭeleting the Explored_#.dat file will get rid of the map for that level altogether. Then when you need to load, you shut down ASE and replace the relevant Explored_#.dat files with the backup copies. One approach is to make a backup copy of each Explored_#.dat file whenever you save the game. Needs a refresh function, currently once something is mapped, it stays mapped. Some of them can be opened and closed with Pressure Plates or Buttons.Jonas Hirvonen produced the All Seeing Eye, an automapping and general utility for Eye of the Beholder 1 & 2. Main LevelĦ7) Use the Gold Key to open the door to the north. Pressing the secret brick will open the wall to the south.Ħ0) Stairs up to Main Level location #13.Ħ5) Shuttle between Main Level and Sub-Levels. Correction Facilityĥ6) Two Skeletons and a Mage Scroll of Invisibility.ĥ8) Shuttle between the Main Level, Corrections Facility and Death Section.ĥ9) Two Skeletons. The Lever here opens the door at #52.ĥ2) Two Zombies and a Potion of Healing. Pressing it changes many of the walls in the northern part of this level. Looking at the south wall will tell you which level you are on, Main Level, Correction Facility or Death Section.Ĥ2) Use a Silver Key to open the door to the north.ĥ0) Place an item on the Pressure Plate to open the door.ĥ1) Force open the door and kill the Skeletons. To operate the lift press the Button on the west wall. The gate will open.Ĥ0) The first R.A.T.S (Rapid Access Teleport System) which teleports your party to location #66.Ĥ1) This room is a shuttle, or lift, between the Main Level and the 2 Sub levels. It’s the first Portal Key used in the lower levels.ģ8) Throw a Dagger, Dart or Rock through the gate to land on the Pressure Plate. Once you have picked up the items from the shelves where the Silver Keys are located return to #5 and head west.ģ7) A Stone Dagger lies in the south-west corner. You can go through the illusary walls to avoid being teleported.ģ1) Teleport to #32 and spins party 180 degrees.ģ4) Shelf containing Rations and a Silver Key.ģ5) Illusory walls to the north and west. Simply step through it.ģ0) Teleport to #33 and spins party around 180 degrees. The walls to the south and east are illusions.Ģ7) Two Zombies and a dagger inscribed on the west wall.Ģ8) Stepping on the Pressure Plate causes an illusory wall to appear on the west wall. These symbols always mark an illusion.Ģ6) Mage Scroll of Shield. Keep an eye on the compass.Ģ5) Illusory wall. Pushing it again will do the reverse.Ģ4) Rotates the party 90 degrees to the right. This closes the pit so you can safely walk across it.ġ6) Pressure Plate that closes the pit E to the south.ġ7) The shelf contains a Silver Key and Rations.ġ8) Pressure Plate that closes and opens pit C.ġ9) The Button here open pit B and closes Pit A. A wall will disappear to reveal location #9.ĩ) Push Button to open a secret passage to the north.ġ2) On the shelf you’ll find Rations, a Silver Key and a Potion of Giant Strength.ġ3) The Ladder here leads to Sub-Level 1 location #60.ġ4) The Lever closes and opens pit D to the east.ġ5) Throw an item over the pit to the north to land on the pressure plate #16. A Skeleton guards a Potion of Vitality.Ĩ) Throw a Dagger, Dart or Rock through the gate to hit the Button on the other side. Click on door to force it the rest of the way.ħ) Door can only be forced open. A Silver Key is needed to open each door.ĥ) Once you’ve collected the 3 Silver Keys from each of the above doors a passage will open up here leading west.Ħ) Press Button to open door but it will get stuck. You’ll need to keep an eye on the compass to make sure you’re not getting turned around and preferablly use an automap to see when you get teleported from one section to another.ġ) Ladder up and a Silver Key on the floor.Ģ-4) Doors leading north, east and south. This area contains rotating floors tiles and teleports, making the level much more difficult than it needs to be. Both Skeletons and Zombies can group together into a party of four creatures. Skeletons attack quickly and take half damage from piercing and slashing weapons. They can be turned by a Cleric if they have a Holy Symbol in one of their hands. Level 2 of the Sewers is filled with Undead.
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